For 2024 we’re bringing you another collection of fixes and refinements to PBR rendering.
Known issues
We admit it, the world is a bit too blue so we’re trying to make slight adjustments to improve this. BUG-234789 Blue sheen / tint on objects with gLTF materials BUG-234780 [Mac] Textures on game machines are blurry. BUG-234724 [PBR] [Mac] Turning shadows on makes items with alpha blend textures disappear BUG-233647 [PBR] SSR causes moire-like patterns on the water
Resolved Issues
SL-20748 Materials cannot be previewed on an object from the Library.
SL-20734 Uploaded Materials should use the Default Creation Permissions for Uploads.
BUG-234834 [PBR-MAINT] Impostors are invisible on GLTF Maint
SL-20717 Add PBR to Advanced > Rendering Types, so it can be turned off.