A collection of fixes for our new PBR Materials feature which was recently released.
Screen Space Reflections enables all surfaces to cast realtime reflections - no matter if they’re a PBR surface, or use legacy shiny or blinn phong materials. They support roughness as well for “glossy” reflections on surfaces. Due to performance, they’re disabled by default but can be enabled in Graphics > Advanced Settings.
The Library has 17 new Materials available, to help residents start building with PBR.
Known Issues
BUG-234789 Blue sheen / tint on objects with gLTF materials BUG-234780 [Mac] Textures on game machines are blurry. BUG-234724 [PBR] [Mac] Turning shadows on makes items with alpha blend textures disappear BUG-233647 [PBR] SSR causes moire-like patterns on the water
Resolved Issues
BUG-234834 [PBR-MAINT] Impostors are invisible on GLTF Maint
BUG-234824 [PBR] Mapping mode and specular color not copied correctly when using UI
SL-20681 Pick creation: incorrect spelling on exit prompt
BUG-234740 [PBR] [Windows] Scaled/Offset Textures Quality Degrades at Short Distance
SL-20647 [PBR] The mouse cursor does not display the "no" symbol when dragging a 'no modify' material into the material selection picker of an attached object
SL-20645 "You have placed a reflection probe, but 'Select Reflection Probes' is disabled." message is shown when the "Select Reflection Probes" option is enabled in the "Build" menu
SL-20639 Overlaying the Send/Post buttons on other elements of the snapshot window
SL-20627 Contribution: fix failure to save the normalized translation data during collada upload