7.0.1.6894459864 - GLTF Material Import Wednesday, November 29, 2023 Release Notes PBR MaterialsThe Second Life PBR Materials viewer and server have officially released everywhere.
Second Life Blog announcement - SL PBR Official Launch
PBR has been released grid wide but we still have some sandbox regions for our residents to play in, also still available on our Beta grid (Aditi):
Rumpus Room (and Rumpus Room 2, 3, and 4) Expanding material support with the ability to import and edit GLTF Physically Based Rendering (PBR) Materials will be a big step in the next wave of content creation in Second Life. This format is a widely supported open standard for 3D content creation and transmission. By adopting the GLTF PBR material standard, Second Life can provide interoperability with industry standard content creation tools such as Blender and Adobe Substance Painter, and can guarantee consistent visual results between third party tools and in-world Second Life experiences. For a list of tools and libraries that support GLTF, see https://github.khronos.org/glTF-Project-Explorer/
Note that for this release phase Second Life will support GLTF PBR materials only. This is the first step into what will eventually become a robust GLTF enabled toolchain.
The GLTF was created by the Khronos Group https://www.khronos.org/ , a standards body responsible for many open standards such as OpenGL, OpenXR, Vulkan, and many others. They are a great resource for learning more about how to create assets and offer recurring webinars and classes. Notably, they have GLTF asset creation webinars https://www.khronos.org/events/how-do-we-solve-the-challenges-of-gltf-asset-creation
Reflection ProbesOne of the requirements for high quality PBR materials is Image Based Lighting (IBL). IBL, as the name implies, uses images of the environment to produce realistic reflections and lighting. These images are automatically generated on demand through the use of Reflection Probes. While Reflection Probes are automatically placed in-world near objects and terrain, probes must be manually placed to achieve the best visual results.
How do they work? Second Life University - How to Create PBR Materials
Reflection Probes will also replace the legacy reflection map that’s applied to shiny/glossy objects with reflections from the environment. While this allows legacy content to exist seamlessly alongside PBR enabled content, this will change the appearance of legacy content.
Linear Color SpaceIn order to be compliant with the GLTF specification and conform to industry norms, alpha blending and atmospherics have been moved from sRGB Color Space to Linear Color Space. Expect some generally subtle but sometimes not so subtle differences in rendering of transparent objects and application of atmospheric effects.
Improved VRAM UtilizationIn order to better facilitate the increased number of textures associated with GLTF PBR materials, improvements have been made to the viewer texture streaming and VRAM utilization. Textures should load more quickly and should downres less often, and Second Life should make full use of available VRAM.
We Need Your HelpPlease file any bug reports in our official Jira and first, review the currently open issues to avoid any duplicate reports. https://jira.secondlife.com
Known Issues: The following are known issues that are present in this release:
Poor mixing of reflection probes (seams visible in reflection maps) Deleting a reflection probe does not always take affect Some material parameter values will have no effect (tinting to “white”, setting metalness/roughness to “1”, etc) llSetRenderMaterial does not work if a material has been edited on an object after being applied from inventory Turning shadows on makes items with alpha blend textures disappear Editing PBR materials across region borders does not work Resolved Issues BUG-234654 glTF - Opaque changing back to BlendBUG-234632 [PBR] - Regression - Lossless compression normal map upload via GLTF asset is brokenSL-20567 Default HiDPI to off on MacSL-20561 [PBR] Rename Blinn Phong to Textures in the build floaterSL-20549 Blank no-copy materials are not moved into scripted objectsSL-20541 Reorder radio buttons in Edit tools Texture tab to match order in a MaterialSL-20523 Local textures not updating on PBR MaterialsSL-20498 Black flickering when parcels apply sky settingsBUG-234560 [PBR] - Opening the Personal Lighting floater is killing all Reflection ProbesSL-20464 Material non-empty name error appears for unicode entriesSL-20461 [PBR] The message "You are editing a non-HDR sky that has been automatically converted to HDR. " is displayed when opening Water settings if Sky settings are already openSL-20457 Creating new items has been removed from the right-click context menu in the standard inventory view mode (List View)SL-20456 Manual reflection probe ignored for session after opening Personal LightingSL-20453 [PBR] Duplication of some menu items in the inventory context menu when right-clicking on a folderSL-20450 Missing LSL keyword INVENTORY_MATERIALBUG-234505 [PBR] Worn Animesh Causes Shadowmap to Wiggle When MovingSL-20440 Projector ambiance makes PBR chrome turn whiteSL-20437 Make the "Unable to load material" message a modal notification.SL-20431 [PBR] Mac viewer does not display automatic render probesSL-20420 Emoji - Increase nearby chat history buffer sizeBUG-234494 Folder View Attempts to Download and Display All TexturesSL-20400 Cannot touch objects when "Select Only My Objects" is enabled even when build floater is closedBUG-234475 [PBR]- PRIM_RENDER_MATERIAL fails to update when the GLTF material has non-default texture transformsBUG-234474 [PBR] PBR Texture Animation Scroll Controlled by Blinn-Phong Rotation + Odd Scroll BehaviorSL-20394 "Glare" effect violates GLTF specSL-20392 Rename textures when uploading materialsSL-20386 Applying a no-copy default material via material picker does not move it to the object contentsSL-20382 No-copy textures and materials can be drag and dropped onto objectsSL-20372 Remember user's choice of texture sourceSL-20348 Focus should be in the chat bar when the Conversations floater is openedSL-20343 Editing Material floater becomes disconnected from the object face if a value exceeds the maximum value.SL-20338 Texture tab Material drop-down does not change if same numbered face is selectedSL-20337 Add tips to the UI for HDR Scale and Reflection Probe Ambience slidersSL-20325 Double sided checkbox not workingSL-20321 Can't return a material to defaultSL-20268 [PBR] Materials 'Share with group' and' Allow anyone to copy' options are saved after clicking the 'Cancel' button in the Preferences 'Default Creation Permissions' floaterSL-20258 Object lighting is not updating from changing EEP sky cycleBUG-234364 [PBR] - llSetAlpha/llSetLinkAlpha can make PBR materials invisibleBUG-234192 Maint U - On-screen animesh characters that start pelvis offset animations disappear when root goes off-screen.SL-20236 BugSplat Crash: SecondLifeViewer!LLVertexBuffer::validateRange(708)SL-20229 [PBR] Many duplicate material override messages for same objectBUG-234328 [PBR] Alpha basecolor textures show 100% transparent pixels as partially solidBUG-234301 [PBR] GLTF Viewer - Massive linkset has incorrect ... color? Texture? AppliedBUG-234344 [PBR] "Edit PBR Material" UI inconsistencySL-20177 BugSplat Crash: SecondLifeViewer!LLWindowWin32::switchContext(1710)SL-20167 Copy/paste can bypass the new material permissions behaviorBUG-234253 PBR/GLTF viewer renders mesh item incorrectlySL-20156 Reflection probes intercept objects rezzed by the userSL-20151 Unable to right-click reflection probesSL-20149 When un-sitting on a Reflection Probe, random crashesSL-20145 Create pop up dialog for new GLTF featuresBUG-234242 [PBR] [GLTF] Mac viewer does not enable local lights by defaultBUG-234234 [PBR] LSL llSetLinkRenderMaterial() does not visually update linkset until relog.SL-20133 Shift clicking selected face leaves Editor's Texture tab in a weird stateBUG-234208 PBR Viewer - Flickering Animated MaterialBUG-234216 [PBR] My environment goes blackSL-20105 Add materials asset to 'Adjust Content Permissions' floaterSL-20094 Add "Select Reflection Probes" checkboxSL-20091 Viewer reporting "Unable to load material. Please try again."SL-20090 BugSplat Crash: SecondLifeViewer!LLViewerFetchedTexture::updateFetch(2099)SL-20089 crashed on teleportBUG-234169 [PBR] "Whirly Water" in the Library renders incorrectly on the GLTF ViewerSL-20062 Near clip - No effect after value 10SL-20053 Material sometimes cannot be reset in material file picker windowSL-20043 The pop up message is shown after closing the viewer and opening again from the sky settingSL-20042 Extra space in text on in the pop up message in the sky settingSL-20039 "Save to inventory" saves Material only from face 0SL-20037 After Material "Save to inventory" action a Material floater is opened displaying the default Material.SL-20036 Legacy Midday should not have probe ambianceSL-20025 BugSplat Crash: SecondLifeViewer!LLMeshRepository::notifyMeshUnavailable(4105)SL-20018 Legacy alpha transparency affects PBR glowSL-20013 Applying No-copy materials crashes viewerSL-20010 Reflection probes linked as child prims should not collect mouse clicksSL-20007 Material editor not displaying when creating/uploading a new materialSL-19999 Materials upload debug message appears in local chatSL-19993 Warn of automatic changes to Day Cycle when it's opened.SL-19990 Brightness slider should be named HDR Scale unless Reflection Probe Ambiance (HDR) is 0BUG-234118 [PBR] Render glow does not get applied to both sides of a double sided materialSL-19958 A New Material created in Inventory should be immediately usable.BUG-234080 [PBR]Worn, Rigged Blended Alpha PBR Mats Drop Reflection Probe Data Up CloseBUG-234074 Materials nitpick - transparency setting is backwardsSL-19925 Make High graphics default to Shadows on for Sun and MoonSL-19911 Warn of automatic changes to EEP Sky settings when it's opened.BUG-233976 [PBR] transparent probes are blocking mouse clicksBUG-234006 Invisible prims are nonexistentBUG-234008 [PBR] - My campfire particle flames don't render correctly at short camera distances alreadySL-19884 Uploading dae using skin weights gives flashing previewSL-19881 *** Assertion failure in -[NSEvent characters], NSEvent.m:2390SL-19878 Remove "Auto-adjust Legacy Sky" setting in UI and retain debug setting onlySL-19856 Adjust range of water fog density to [0.001, 100.0]SL-19842 Environment changes in GLTF viewerBUG-233890 [PBR] Color & HUD-Bugs - Release 7.0.0.580085 (64bit)SL-19839 Transparent PBR materials still cast shadowsSL-19838 Shininess maps are visible on Alpha objects.SL-19835 Several types of alpha objects below water are not visible above water.SL-19808 KHR texture transform and LSL texture animation "rotates" PBR normalsSL-19804 [OSX] "Your computer restarted because of a problem. Press a key or wait a few seconds to continue starting up." system message is shown and the PC reboots after login to the viewer using the 'Ultra' graphics presetBUG-233925 [PBR] - Fullbright alpha blinn-phong flickering when a specular map is presentBUG-233934 [PBR] Step in Water Level at Region Corner/Boundary to VoidSL-19785 [GLTF] this eep setting with Haze Horizon = 0 makes the sky white.SL-19784 Large FPS drop with SSR enabledSL-19779 The avatar has displayed a purple and blink on the preview view in the upload animation floaterSL-19778 The model has displayed with deformation on the preview view in the upload floaterBUG-233913 [PBR] - When a PBR material is edited on a multi face object, other faces (materials) are affected as wellSL-19767 Cannot right-click sit on objectsSL-19766 Shiny objects look quite dark when there's only one Radiance mapSL-19761 When Brightness is < 1.0 Ambient Color hue is invertedSL-19760 Sky Ambient Color hue is ignored when Ambient Luminosity > 33SL-19757 Restore word "materials" to menuSL-19755 Scene repeatedly turning black.SL-19754 Expose the new exposure setting in basic PreferencesSL-19753 Revert some changes to the right-click menuBUG-233895 [PBR] HUD is not loading or load wrong TexturesSL-19745 Fix the scene flashing when hitting the Midday shortcutSL-19737 This shirt disappears when impostoredSL-19713 Animation model blinks and changes color in the preview window after opening the "BVH" animation fileSL-19710 Viewer freezes at the login screenBUG-233857 [PBR] Full Bright shininess high textures look far too purple colouredSL-19680 [MAC] BugSplat Crash: Second Life Release!LLPointer<LLGLTFMaterial>::unref()(156)SL-19675 mac viewer crashing moments after loginBUG-233828 PBR - Beta Grid - Changing between Blinn Phong to PBR Metallic RoughnessSL-19673 Water transparent with Fresnel Offset set to 1SL-19668 [GLTF] The Mac viewer freezes on startupSL-19667 [MAC]BugSplat Crash: Second Life Release!LLRender::flush()(1626)SL-19666 BugSplat Crash: SecondLifeViewer!LLRender::flush(1631)SL-19664 BugSplat Crash: SecondLifeViewer!LLAppViewer::initStrings(2985)BUG-233807 [PBR] Snapshots with EEP settings (Orac - fog) have some animated textures and particles rendered solid blackSL-19651 BugSplat Crash: Second Life Release!LLVertexBuffer::setBuffer()(1363)SL-19646 [PBR] The user cannot sit on an object if a reflection probe surrounds an objectSL-19634 [Mac]BugSplat Crash: libsystem_malloc.dylib!nanov2_allocate_from_block.cold.1SL-19633 The circle in the inner face of the cube is displayed dark in the edit Reflection Probe AmbianceSL-19631 [PBR] When creating a reflection probe, the object does not turn into a sphere with a 5m radiusSL-19620 The arrow material on the top face of this prim cannot be changed.SL-19614 Sky setting ambiance doesn't round to 3 decimal placesSL-19606 Alpha shadows do not support GLTF transformsSL-19601 Underwater boundary linesSL-19598 Difference in shadow for alpha blended PBR vs Blinn-PhongSL-19595 Alpha sorting is different on Materials viewer.BUG-233750 PBR viewer exacerbates texture compression artefactsSL-19592 PBR alpha blend prims appear opaque when attached to HUDSL-19582 Underwater content is desaturated on GLTFSL-19571 Sphere with glow looks quite different in GLTFSL-19569 Long probe update for shared environmentSL-19567 banding on a glowing object moves when the camera movesSL-19564 Legacy content is oversaturated and darkSL-19563 BugSplat Crash: Second Life Project GLTF PBR Mat...!0x10d3b2000BUG-233714 [PBR] Rigged Objects (Avatar and Animesh) when set to Masked or Blended Alpha Do Not Cast ShadowsBUG-233684 [PBR] Avatars become blurred, BOM does not reloadSL-19554 [Win] RAM memory leak is detected in the system 'Task Manager' after login to SecondLife GLTF Material Import ViewerBUG-233710 [PBR] Rapidly Switching Intense Environments Causes Probes To Render BlackSL-19543 Blinn phong prims with alpha blending render as alpha cutoff when underwaterSL-19538 Probe Ambiance is still too dark at values of 1.0SL-19532 Reflection probe 'popcorning'BUG-233770 im a blur shineSL-19517 Reflections darkened on graphics quality set less than High+SL-19513 Full Bright + Glowing objects appear distortedSL-19512 Overexposure flashingSL-19511 Loading screen and snapshots are extremely brightSL-19485 EEP reflections in water not blocked by objectsSL-19477 This reflection probe is very dark.SL-19476 Bad hashing of materials breaking render batchesBUG-233607 Highlight Transparent option should be available from one of the default menusSL-19434 Blue lines on the minimap running East and WestSL-19420 Some bump maps occasionally fail to loadBUG-233595 [PBR] Mesh faces not renderingSL-19412 Show Reflection Probe Volume should reset to off each session.BUG-233594 PBR viewer gyzmo not freely rotatingSL-19403 *Default Transparent Texture casts a shadow on some video cardsBUG-233589 [PBR] Edit Object Texture - Add scale u/v, rotation and offset u/v to "Complete material" selectionSL-19394 GLTF Default mid day needs workSL-19392 Disable "Double Sided" by default when importing double sided materialsSL-19390 Environment on "Bryn Oh" is much darker on GLTF than ReleaseSL-19389 FPS regression when fixing broken texturesBUG-233890 [PBR] Color & HUD-Bugs - Release 7.0.0.580085 (64bit)SL-19374 PBR Material blank but tint edits shown after clearing cache and relogBUG-233490 [PBR] Objects stop renderingBUG-233459 [PBR] Broken Mesh - LOD renderingBUG-233512 [PBR] Changed behaviour of materials breaks my skybox.SL-19355 Irradiance contribution is too dark after rebalance.BUG-233520 [PBR] - Mesh importer is throwing an error when the file extension is upper case ".DAE"BUG-233535 PBR: Poor skydome tessellation results in unwanted fresnel effects on atmosphericsSL-19349 Viewer hangs when bulk uploading a complex GLTF sceneBUG-233519 [PBR] - Texture transforms on Blinn-Phong material maps not working correctlySL-19338 UI does not render (Nvidia NVS 4200M)SL-19330 Applying a material to the top face of a cylinder changes texture animation of the sideBUG-233468 [PBR] Color Picker Bug on Legacy MaterialsSL-19322 transparent blended texture casts a shadowSL-19316 [PBR] [Mac] Filter for GLTF objects not working in the system file pickerSL-19315 The Skytemple 91LI PBR object has a strange green shine on the object's border only on the OSX systemBUG-233480 [PBR] Texture tab does not switch automatically between Materials/PBR/Media based on current valuesBUG-233475 [PBR] My Eyes!SL-19294 Legacy texture transforms affect PBR materialsSL-19293 Use legacy rotation as hint for texture animation direction on PBR materialsSL-19287 Large EEP settings not reflecting correctly in waterSL-19283 PBR EEP - Northern Lights FlickeringSL-19277 Water is too dark at the horizonSL-19276 fullbright alpha blended objects should not reflect light.SL-19269 Texture animation on PBR texture transforms has undesirable effectsSL-19265 Numerical accuracy issue in GLTF texture transformsSL-19259 [PBR] Glow has more bloom on the PBR viewer.BUG-233411 PBR Material creating a foggy haze on model - for DavePBUG-233385 [GLTF] HUDs do not render when transparent water is untickedSL-19233 [PBR] The attached HUDs are not visible on low graphics settingsBUG-233467 GLFT PBR viewer crashes when changing the graphic settingsSL-19229 Reimplement water glow and determine what it looks likeSL-19228 Investigate if gLTF texture transform is not correctly appliedSL-19226 Reimplement water fresnel and determine what it looks likeSL-19220 Sphere probes do not immediately update in reflection probe displaySL-19219 Reflection Probe Volume display broken when a HUD attachment is wornSL-19218 Hard transition between manual and automatic probesBUG-233382 [PBR] Moon! What are you doing there?BUG-233381 [PBR] Legacy materials - Alpha blended texture faces don't show specular highlightsBUG-233374 [PBR] Building Facade Textures don't display under certain conditionsSL-19201 [PBR] Media brightness is different between prims using texture and material on a faceSL-19200 No-copy materials cannot be moved on objects using drag and dropSL-19199 [MAC]Test objects on the wall blink when "Reflections" is on in the "GLTF PBR Materials" viewerSL-19197 BugSplat Crash #1167906: SecondLifeViewer!LLRenderTarget::release(387)SL-19195 World map sea tiles not loading if emptySL-19191 [PBR] [Mac] Crash on startup Mac M1SL-19187 Render Metadata->Occlusion and Shadow Frusta not functioning correctlySL-19186 SSR affected by Render Metadata settingsSL-19185 Reflection Probes generated on water under terrainSL-19183 PBR mapping scale values start on zeroSL-19181 "Glow" applied to a PBR material ignores emissive channelSL-19173 Material mapping scale values not saving after viewer restartBUG-233496 [PBR] - Textures load and unload over and over.SL-19171 Erratic Render Metadata->OcclusionBUG-233320 [PBR] - Local material updates aren't applied to an object when texture transforms are non-defaultBUG-233342 HUDs hover-text blurry in PBR project viewerBUG-233311 [PBR] This is pre-existing bug got worse...SL-19159 [Contribution] Faster hashing classes Part 2BUG-233314 static mottled texture in viewerSL-19150 Real time reflections are stutteringSL-19148 HUD: Textures are darkerSL-19147 Water has orange hue in GLTF viewer when logging into certain regionSL-19146 Backwards facing normals become front facing.SL-19145 Ignore double sided on import of GLTF materialSL-19141 Applying a no-copy texture to two objects silently failsBUG-233285 Object Culling vs LOD stuck for objects entering the viewSL-19128 [PBR] Object with 'no-transfer' permission PBR material can be passed to other usersSL-19124 Reflections of water in reflections appear to be rotatedSL-19110 [Contribution] Fast hashing classes for use in place of the slow LLMD5SL-19030 [OSX] the object does not emit light when the 'Light' checkbox is checked in its settingsSL-19029 [PBR] Property Lines are displayed through the avatar and itemsSL-19028 The environment and water are different from specified in the documentationSL-19023 Shiny skyscrapers are marred by automatic reflection probes.SL-19022 Reflection probe circles on the waterSL-19012 Newly encountered material does not load on prim when applied via scriptSL-19010 BugSplat Crash #1155937: Second Life Project GLTF PBR Mat...!0x100d3b000BUG-233240 [PBR] - Unable to upload .gltf material files. Save buttons are greyed out.SL-19002 Handle edge case in client networking when setting overrides from client when material ID is undefinedBUG-233202 [PBR] - Show Hidden Selection is always onSL-18983 [PBR] Some HUDs do not display their menu itemsSL-18982 BugSplat Crash: SecondLifeViewer!LLRender::flush(1654)SL-18980 Handle edge case when setting overrides from LSL when material ID undefinedSL-18966 HUD: Hollow objects show inside texturesSL-18965 HUD: Alpha textures completely transparentSL-18962 [PBR] "You don't have permission to view this material" notificationBUG-233241 [PBR] Alt-camming shows incorrect horizon handling and ghost imagesSL-18947 No-copy/no-modify materials can break material floaterBUG-233183 Canceling texture selection removes previous drag 'n' dropSL-18932 Canceling material selection removes previousSL-18916 Projector sometimes does not project through a semi-transparent objectSL-18915 Property lines should be obscured by terrain.BUG-234122 viewer freeze when minimized on intel UHD graphicsSL-18908 Media not observed on PBR facesSL-18907 Add Reflection Probe Ambiance slider to Personal Lighting FloaterSL-18887 Material size is not displayed in materials pickerBUG-233114 [PBR] - Big drop in FPS when Screen Space Reflections are enabledBUG-233110 [PBR] - Very transparent faces can no longer be selected through Edit>Select FaceSL-18869 GLTF framerate is poor on GTX 1080BUG-233089 [PBR] - GLTF material importer silently adds alpha channel to base color mapBUG-233082 [PBR} - Strange drag'n drop of plain textures on faces in PBR modeBUG-233081 [PBR] - Highlight transparent not working on alpha Mask PBR materials.BUG-233080 [PBR] - PBR materials with alpha mode set to Opaque don't cast shadows.SL-18849 Screen Based Reflections affected by HUDsSL-18839 Basic viewer build using GitHub ActionsSL-18831 Incorrect display of object textures in the viewerSL-18820 Build floater should preserve GLTF transforms when changing the PBR materialSL-18811 Manual reflection probes aren't completely removedBUG-233041 [PBR] - Highlight transparent texture still missingSL-18795 Overrides are not applied to one faceSL-18790 Transparency shadowsBUG-233017 [PBR] - Disabling reflection probes render highly reflective sufaces blackBUG-233016 [PBR] - Switching Reflections from Disabled to Static modes enables Realtime insteadBUG-233018 [PBR] - Render Metadata > Physics Shapes is non-functionalSL-18780 Shadows are darker on GLTF viewer.SL-18779 Water is still lit when all light source are offBUG-233008 [PBR] If upload fails, material upload panel becomes stuckSL-18772 [Win32] Crash: LLGLSLShader::bind(1032)SL-18771 LSL event CHANGED_RENDER_MATERIAL should trigger for any GLTF material changeSL-18769 Switching the material ID in the build floater does not preserve transformsSL-18768 PBR texture transform controls should be disabled when no PBR material is setSL-18764 The 'Horizontal offset' option is grayed out after removing align media in the 'Edit' floaterSL-18762 The transparency plane has a different shade from the solid planeSL-18760 Built in bump maps do not render.SL-18746 Some controls for editing in build floater may have been displaced or missingSL-18745 assertion triggered when shutting down: "ASSERT (0 == sAllocatedBytes)"SL-18743 PBR - Locally loaded GLTF materials update takes too longSL-18742 Upload materials option is missing from inventory's menuSL-18741 Bulk upload for gltf materialsSL-18740 Texture animations are not working on GLTF materialsSL-18739 Shininess texture does not loadSL-18731 Ambiance set to 1 can cause increasing light feedback loopSL-18730 [OSX] Object part looks damaged under the waterSL-18728 Save Material to Inventory failedSL-18727 Right-click any face > Save material to Inventory will save the material from face 0SL-18725 Error message for use of fully permissive texturesSL-18720 Access violation on LLViewerOctreeEntrySL-18719 BugSplat Crash #1128468: SecondLifeViewer!LLGLSLShader::bind(1012)SL-18717 [OSX] Some objects are shown with black colored texture on OSX with an 'Intel Iris Plus Graphics 640' graphics cardSL-18716 BugSplat Crash #1128281: Second Life Project GLTF PBR Mat...!0x104a8d000SL-18710 The texture and colors are not displayed properly in the "GLTF PBR Materials" viewerSL-18708 Crash at LLDrawPoolWLSky::renderHeavenlyBodies(467)BUG-232817 Colours of reflections are wrong at Sunrise and sunsetSL-18704 llSetLinkRenderMaterial will not overwrite an existing override parameterSL-18703 Chris outfit is light by a point light on the opposite side. (Bumpiness texture does not load)SL-18702 Glowing from objects appears through HUDsSL-18701 BugSplat Crash: SecondLifeViewer!LLSD::get(886)SL-18700 Shiny-full bright objects not rendering on WindowsBUG-232961 [PBR] Particles that use a texture just render as squares on the PBR viewerSL-18696 BugSplat Crash: Second Life Project GLTF PBR Mat...!0x108ce9000SL-18695 BugSplat Crash: Second Life Project GLTF PBR Mat...!0x10aeba000SL-18694 BugSplat Crash: Second Life Project GLTF PBR Mat...!0x10ca66000SL-18693 BugSplat Crash #1125169: SecondLifeViewer!LLRenderTarget::bindTexture(577)BUG-232960 [PBR] "Ultraspace" particles do not render correctly on the PBR viewerBUG-232959 [PBR] Avatar name tags render on top of HUDsBUG-232953 HUD texture depth incorrectly calculated in DoF blurSL-18684 Materials changed when I take a copy of the prim.SL-18683 Reflection has concentric circles at certain anglesBUG-232945 [PBR] Textures flash constantly on the PBR ViewerSL-18680 HUDs not showing specular mapsSL-18678 Greg default outfit is too shinySL-18677 Viewer should hide/disable materials UI when materials caps are not availableSL-18671 Environment looks too bright underwaterBUG-232943 [PBR] Bird-E avatar face renders washed out on the PBR viewerBUG-232942 [PBR] Unkbown crash: SecondLifeViewer!?A0x5f7a2cb5::makeMap(816)SL-18666 Allow tabbing between fields in Material editor floaterSL-18664 The horizon line is broken on the 7.0.0.576664 buildSL-18662 Ambient Occlusion adds spots to scene when alt-zooming inSL-18657 WorkQueue CrashSL-18648 Only fully permissive textures should be allowed in a MaterialSL-18647 Make default Material Editor match a New MaterialBUG-232929 [PBR] - Textures with alpha channels render wildly different in new PBR test viewerSL-18634 GLTF Texture transform does not serialize when base color override is nullSL-18632 Allow setting GLTF texture transforms from build floaterSL-18630 Automatic probes generating underneath regionSL-18627 Make space for pbr transform controls in build floaterSL-18625 Material cannot be reset in material file picker windowSL-18622 Materials in inventory becoming blankBUG-232899 Eyes not rendering in Shape floater thumbnailsSL-18617 Full bright is applied to Materials that have alphaSL-18616 Should be able to change Alpha mode to Opaque if the texture is 24-bit.SL-18615 [PBR] beacons do not renderSL-18614 Glitch in the Reflection probeSL-18602 Assigning a material doesn't drop overridesSL-18595 Copy&Paste support for materialsSL-18583 In live pbr editor texture picker's 'Cancel' doesn't work correctly for multi selectionBUG-232858 [PBR] - HUD hover text not the same color as specified.BUG-232859 [PBR] - Hover text of rezzed objects bleeds through HUDs.BUG-232863 [PBR] - Selecting a rezzed light source object causes it to emit brighter light.BUG-232861 [PBR] - Attached light sources bleed through HUDs.BUG-232862 [PBR] - Only one shadow is rendered from 2 projector light sourcesBUG-232857 [PBR] - Legacy transparency is rendering opaque underwater.SL-18560 The new Material is saved in the inventory with local loaded textures, which end up greySL-18559 Material preview does not work on previously selected objectSL-18548 BugSplat Crash #1113740: SecondLifeViewer!<lambda_2a35147a9611f835a719dfb058ed147a>::operator()(1193)SL-18532 llSetRenderMaterial does not remove overridesSL-18531 Swatches do not look gray in the edit tools of an object when selecting Multi-select object faces with different materialsSL-18530 The attachment change does not appear correct( default color of the object)to the tester after log outSL-18523 The "Normal" and "Metallic/roughness" PBR Option radio buttons parameters are not saved after switching to the "Color/emissive" radio button option and back in the "Edit" mode "Texture" tabSL-18522 ”Alpha blending” or “Alpha masking” option is cut off when selected from the ”Alpha mode” drop-down when uploading a MaterialSL-18520 GLTF Material parameters cannot be set to default valuesSL-18500 Live Material Editor reverts to base asset values when elements lose focusSL-18493 Material edits are not taking effect.SL-18489 BugSplat Crash: SecondLifeViewer!LLGLSLShader::bind(1011)SL-18485 Use KHR_texture_transform for rendering of GLTF materialsSL-18483 [AMD] Manual Reflection probes are missingBUG-232813 [PBR] - Point lights don't lit alpha blending materials. (GLTF & Legacy Materials)SL-18471 Depth of Field effects HUD attachmentsSL-18469 GLTF overrides only apply to face 0SL-18467 Editing a texture in a PBR material on one object changes that original material on other objectsSL-18466 BugSplat Crash #1109811: SecondLifeViewer!LLFloaterReg::findInstance(133)SL-18465 Crash: LLFloaterReg::findInstance(133) on Material EditorSL-18458 Viewer Object Cache is not preserving override dataSL-18454 HUDs with alpha mask applied are brighterSL-18453 Shadows using legacy alpha mask when PBR materials appliedSL-18451 Override tint, then replace material, fails to show new material.SL-18448 Material Editor and Tools floater UI adjustments for overridesSL-18444 Live Material Editor doesn't reflect current selectionSL-18443 Cannot apply material from inventory after editing material on objectSL-18442 Emissive override parameters don't takeSL-18441 "Override" UI cleanupSL-18435 Sort out Textures vs. Materials vs. PBR names in the Edit toolsSL-18414 Selecting Cancel after 'Edit PBR Material' clears materialSL-18396 multiselecting PBR + texture and changing alpha mode resets texture rotation.SL-18391 GLTF Materials lifetime managementSL-18380 white moiré pattern on shiny objectSL-18377 Make viewer power nap instead of burning powerSL-18376 The default hairbase (eg. Ruth) does not render.SL-18374 Underwater object parts are shaded by and look disconnected from their above-water parts.SL-18368 Reflection probe is shading the water behind this treeSL-18367 GLTF viewer incorrectly renders some fullbright objects purpleSL-18366 360Snapshot Crash: LLCullResult::assertDrawMapsEmpty(4307)SL-18362 Login screen is black on MacSL-18346 Build menu PBR editing texturesBUG-232740 PBR - Auto updating locally loaded GLTF materials not workingSL-18340 Transparent GLTF materials do not respect spot light cone angleSL-18326 Material functionality in a NotecardSL-18318 Documentation for LSL for reflection probesSL-18316 Attachments to HUD are transparentSL-18313 One or more of the terrain textures is gray (sometimes)SL-18293 Broken debug displaysSL-18244 [Server] Materials in object's inventory should respect permissionsBUG-232703 PBR - Ambient Occlusion different from PBR ON vs PBR OFFSL-18233 Double clicking material in object shows notecardSL-18229 PBR: HUDs with Materials should not receive shadowsSL-18200 Texture with Alpha mask gets lighter when PBR is enabled.SL-18197 Materials folder doesn't appear on loginBUG-232675 PBR: Blended alpha flickering issuesSL-18187 32-bit builds broken due to llmath.lib not being accessible.BUG-232648 PBR: Matte roughness objects still behave as if they are gloss when hit by projector lights.SL-18161 Materials aren't listed in Preferences UploadsBUG-232636 [PBR] Huge drop in performance after recent changesBUG-232626 Bakes On Mesh textures not showing in-world when selected as Albedo mapSL-18141 Clothing and Body parts cannot be wornSL-18134 Rename Albedo to Base Color to be in line with the GLTF spec.SL-18132 Camera creates shadowSL-18128 Objects without normal maps are invisible on MacSL-18125 Material asset doesn't exist for Default PermissionsSL-18122 Some settext is not rendering on Materials viewer.SL-18120 A texture's Specular > Environment influences the color and texture when PBR is enabledBUG-232599 PBR - MikkTSpace synced workflow. Are we there yet?BUG-232577 PBR: Random visual corruption on rotation gizmo.BUG-232564 The faces of objects using PBR material does not reflects on waterBUG-232567 PBR: Edges of spotlight projection textures unexpectedly bright, causing a seam at edge.BUG-232563 Normal map compression artifacts ruin highly reflective smooth surfacesBUG-232559 performance regression from test 7.0.0.574607 to 7.0.0.574697BUG-232554 PBR: Legacy texture items with transparency sometimes ignore lightingBUG-232560 [PBR viewer] DRTVWR-563 merge screwed up texture fetchingSL-18059 Shiny objects show black sky in reflection while sky is not black.BUG-232556 PBR: Cubemaps on PBR-enabled items are unexpectedly soft.SL-18044 No-copy textures not applying to objectsSL-18039 Material upload floater too large on small screensSL-18038 Texture tab UI overlapsBUG-232538 PBR: Latest AMD Drivers (22.7.1 +) cause viewer to CTD prior to getting to login screenSL-18023 Material reaction to prim path cutsSL-18008 Add "Save/Edit" buttons to right click menu for materials.SL-18001 Add LSL functionality for setting Material by asset ID/nameSL-17987 New Material Emissive is white instead of blackSL-17975 Materials abnormally affected by lightsSL-17967 BugSplat Crash #1066730: Second Life Test!LLViewerShaderMgr::setShaders()(0)SL-17937 PBR Material Batching is BrokenSL-17930 PBR SSAO not appliedSL-17929 PBR sunlight not reflecting in surfaceSL-17927 RenderObjectBump=0 causes PBR to not function despite being enabled.SL-17888 ORM (Occlusion, Roughness, Metal) all should be clamped between 0.0 and 1.0SL-17872 Object tagged as PBR is not tagged as PBR for others in the regionSL-17865 Sharing Material doesn't workSL-17855 PBR objects not preserved upon logoutSL-17723 Remove use of UDP image fetch (RequestImage message) in lltexturefetch.cppSL-17693 Materials applied to objects are not being downloadedSL-17690 Uploaded material asset references wrong texture UUIDsSL-17689 Materials asset uploaded to SL gets null UUID on subsequent loginBUG-232285 Beacons can flicker and disappearSL-17640 Materials Upload UIBUG-233976 [PBR] transparent probes are blocking mouse clicksSL-17476 viewer fetches material assetsSL-17405 Land impact updates for PBRBUG-230974 [EEP] Increasement to max limit on Cloud ScaleSL-17274 Add PBR Opaque ShaderSL-17273 Implement Draw Pools for PBR Opaque and AlphaSL-17233 Texture map feedback from Content CreatorsSL-17214 Create a new loader/importer for gltf filesSL-17198 add GLTF material type and asset types to viewerSL-17116 ObjectUpdate* messaging - viewer sends Material info in ExtraParams fieldsSL-17111 Define format for subset of gltf that we will accept for material specSL-16436 Assert when RenderDebugGL enabledSL-16182 Frame stall in LLAudioDecodeMgr::Impl::processQueueBUG-231112 [EEP] Water lighting is wrong at certain angles (take 2)SL-15110 Stars rendering at different location / rotation with ALM onSL-14885 Support option for unconstrained mousewheel zoomBUG-230168 EEP Moon vanishes when it is within 45 degrees of the horizon.SL-13124 Sun shadows disappear at certain camera orientationsBUG-227856 GL_QUADS was deprecatedSL-12223 [EEP] Low-mid graphics preset does not render underwater haze for objects.BUG-227673 issues with bakes-on-mesh and alpha modesBUG-227325 [EEP] A strange gap is displayed between the sky and waterBUG-230492 Incomplete loading (Remove the 512 meg texture cap)SL-5522 [SECURITY] Applying a no copy texture to an attached prim does not move the texture into the prim's inventory nor does it change the permissions of the prim to match that of the texture as it would if it was done while not attached.SL-5161 Rigged mesh appear before their rigging is applied