7.0.0.580085 - GLTF Material Import Tuesday, May 16, 2023 Release Notes 
 GLTF Materials ProjectPlease note that recently, this feature has only been available as an early Alpha Project on our Beta grid (Aditi) and then only on specific regions:
Materials1 Materials Adult Rumpus Room (and Rumpus Room 2, 3, and 4) Refer to the “Known Issues” section for more information.
Second Life is excited to take the next step and ship the GLTF PBR Materials viewer as a Release Candidate, offered to a small group of Residents, but as an RC anyone may install it. At this time the Second Life main grid does not support GLTF PBR Materials… yet. Watch this space for updates.
Expanding material support with the ability to import and edit GLTF Physically Based Rendering (PBR) Materials will be a big step in the next wave of content creation in Second Life. This format is a widely supported open standard for 3D content creation and transmission. By adopting the GLTF PBR material standard, Second Life can provide interoperability with industry standard content creation tools such as Blender and Adobe Substance Painter, and can guarantee consistent visual results between third party tools and in-world Second Life experiences. For a list of tools and libraries that support GLTF, see https://github.khronos.org/glTF-Project-Explorer/ 
Note that for this release phase Second Life will support GLTF PBR materials only. This is the first step into what will eventually become a robust GLTF enabled toolchain.
The GLTF was created by the Khronos Group https://www.khronos.org/ , a standards body responsible for many open standards such as OpenGL, OpenXR, Vulkan, and many others. They are a great resource for learning more about how to create assets and offer recurring webinars and classes. Notably, they have GLTF asset creation webinars https://www.khronos.org/events/how-do-we-solve-the-challenges-of-gltf-asset-creation 
 Reflection ProbesOne of the requirements for high quality PBR materials is Image Based Lighting (IBL). IBL, as the name implies, uses images of the environment to produce realistic reflections and lighting. These images are automatically generated on demand through the use of Reflection Probes. While Reflection Probes are automatically placed in-world near objects and terrain, probes must be manually placed to achieve the best visual results.
How do they work? Watch this space in future GLTF release notes for informational links!
Reflection Probes will also replace the legacy reflection map that’s applied to shiny/glossy objects with reflections from the environment. While this allows legacy content to exist seamlessly alongside PBR enabled content, this will change the appearance of legacy content. Users can opt-out of this new look by disabling reflections in advanced preferences.
 Linear Color SpaceIn order to be compliant with the GLTF specification and conform to industry norms, alpha blending and atmospherics have been moved from sRGB Color Space to Linear Color Space. Expect some generally subtle but sometimes not so subtle differences in rendering of transparent objects and application of atmospheric effects.
 Improved VRAM UtilizationIn order to better facilitate the increased number of textures associated with GLTF PBR materials, improvements have been made to the viewer texture streaming and VRAM utilization. Textures should load more quickly and should downres less often, and Second Life should make full use of available VRAM.
 We Need Your HelpWe want to be able to get GLTF materials out the door faster and we need your help to make sure we don’t break Second Life in the process!
Please file any bug reports in our official Jira and first, review the currently open issues to avoid any duplicate reports. https://jira.secondlife.com 
Known Issues: The following are known issues that will be addressed before a full release:
Degraded performance Degraded stability Lower quality water reflections/refractions and reflection/refraction visual artifacts Poor mixing of reflection probes (seams visible in reflection maps) Deleting a reflection probe does not always take affect Sometimes an object will render the wrong GLTF material until it receives a full update from the simulator Texture repeats/offsets/rotations do not work on GLTF materials when set from the UI (works when set via LSL) Some material parameter values will have no effect (tinting to “white”, setting metalness/roughness to “1”, etc) llSetLinkPrimitiveParams does not work as expected with GLTF materials (always modifies prim that’s running the script) llSetRenderMaterial does not work if a material has been edited on an object after being applied from inventory Occlusion culling does not work Editing PBR materials across region borders does not work Material assets and related LSL APIs do not respect permissions Resolved Issues SL-19710  Viewer freezes at the login screenBUG-233857  [PBR] Full Bright shininess high textures look far too purple colouredSL-19690  [Contribution] handling shutdown exceptionsSL-19680  [MAC] BugSplat Crash: Second Life Release!LLPointer<LLGLTFMaterial>::unref()(156)SL-19675  mac viewer crashing moments after loginSL-19673  Water transparent with Fresnel Offset set to 1SL-19668  [GLTF] The Mac viewer freezes on startupSL-19666  BugSplat Crash: SecondLifeViewer!LLRender::flush(1631)SL-19656  merge fix - trackAttachments() needs to be done a new waySL-19653  Investigate render pipe assertsSL-19644  Render loop performance passSL-19633  The circle in the inner face of the cube is displayed dark in the edit Reflection Probe AmbianceSL-19631  [PBR] When creating a reflection probe, the object does not turn into a sphere with a 5m radiusSL-19614  Sky setting ambiance doesn't round to 3 decimal placesSL-19606  Alpha shadows do not support GLTF transformsSL-19598  Difference in shadow for alpha blended PBR vs Blinn-PhongSL-19595  Alpha sorting is different on Materials viewer.SL-19569  Long probe update for shared environmentSL-19564  Legacy content is oversaturated and darkBUG-233714  [PBR] Rigged Objects (Avatar and Animesh) when set to Masked or Blended Alpha Do Not Cast ShadowsSL-19543  Blinn phong prims with alpha blending render as alpha cutoff when underwaterSL-19538  Probe Ambiance is still too dark at values of 1.0BUG-233770  im a blur shineSL-19517  Reflections darkened on graphics quality set less than High+SL-19513  Full Bright + Glowing objects appear distortedSL-19512  Overexposure flashingSL-19511  Loading screen and snapshots are extremely brightSL-19485  EEP reflections in water not blocked by objectsSL-19477  This reflection probe is very dark.SL-19476  Bad hashing of materials breaking render batchesSL-19475  Add LSL functionality: LlGetInventoryNumber et alSL-19434  Blue lines on the minimap running East and WestBUG-233595  [PBR] Mesh faces not renderingSL-19403  *Default Transparent Texture casts a shadow on some video cardsBUG-233589  [PBR] Edit Object Texture - Add scale u/v, rotation and offset u/v to "Complete material" selectionSL-19394  GLTF Default mid day needs workSL-19392  Disable "Double Sided" by default when importing double sided materialsSL-19390  Environment on "Bryn Oh" is much darker on GLTF than ReleaseSL-19389  FPS regression when fixing broken texturesSL-19374  PBR Material blank but tint edits shown after clearing cache and relogBUG-233490  [PBR] Objects stop renderingBUG-233459  [PBR] Broken Mesh - LOD renderingBUG-233512  [PBR] Changed behaviour of materials breaks my skybox.SL-19355  Irradiance contribution is too dark after rebalance.BUG-233520  [PBR] - Mesh importer is throwing an error when the file extension is upper case ".DAE"BUG-233535  PBR: Poor skydome tessellation results in unwanted fresnel effects on atmosphericsSL-19349  Viewer hangs when bulk uploading a complex GLTF sceneBUG-233519  [PBR] - Texture transforms on Blinn-Phong material maps not working correctlySL-19338  UI does not render (Nvidia NVS 4200M)SL-19330  Applying a material to the top face of a cylinder changes texture animation of the sideSL-19322  transparent blended texture casts a shadowSL-19316  [PBR] [Mac] Filter for GLTF objects not working in the system file pickerSL-19315  The Skytemple 91LI PBR object has a strange green shine on the object's border only on the OSX systemBUG-233475  [PBR] My Eyes!SL-19294  Legacy texture transforms affect PBR materialsSL-19293  Use legacy rotation as hint for texture animation direction on PBR materialsSL-19287  Large EEP settings not reflecting correctly in waterSL-19279  Improve performance from SL-19265SL-19277  Water is too dark at the horizonSL-19276  fullbright alpha blended objects should not reflect light.SL-19269  Texture animation on PBR texture transforms has undesirable effectsSL-19265  Numerical accuracy issue in GLTF texture transformsBUG-233411  PBR Material creating a foggy haze on model - for DavePBUG-233385  [GLTF] HUDs do not render when transparent water is untickedSL-19233  [PBR] The attached HUDs are not visible on low graphics settingsBUG-233467  GLFT PBR viewer crashes when changing the graphic settingsSL-19229  Reimplement water glow and determine what it looks likeSL-19228  Investigate if gLTF texture transform is not correctly appliedSL-19226  Reimplement water fresnel and determine what it looks likeSL-19220  Sphere probes do not immediately update in reflection probe displaySL-19219  Reflection Probe Volume display broken when a HUD attachment is wornSL-19218  Hard transition between manual and automatic probesBUG-233382  [PBR] Moon! What are you doing there?BUG-233374  [PBR] Building Facade Textures don't display under certain conditionsSL-19201  [PBR] Media brightness is different between prims using texture and material on a faceSL-19200  No-copy materials cannot be moved on objects using drag and dropSL-19197  BugSplat Crash #1167906: SecondLifeViewer!LLRenderTarget::release(387)SL-19195  World map sea tiles not loading if emptySL-19191  [PBR] [Mac] Crash on startup Mac M1SL-19187  Render Metadata->Occlusion and Shadow Frusta not functioning correctlySL-19186  SSR affected by Render Metadata settingsSL-19185  Reflection Probes generated on water under terrainSL-19183  PBR mapping scale values start on zeroSL-19181  "Glow" applied to a PBR material ignores emissive channelSL-19173  Material mapping scale values not saving after viewer restartBUG-233496  [PBR] - Textures load and unload over and over.SL-19171  Erratic Render Metadata->OcclusionBUG-233320  [PBR] - Local material updates aren't applied to an object when texture transforms are non-defaultBUG-233342  HUDs hover-text blurry in PBR project viewerBUG-233311  [PBR] This is pre-existing bug got worse...SL-19159  [Contribution] Faster hashing classes Part 2BUG-233314  static mottled texture in viewerSL-19150  Real time reflections are stutteringSL-19148  HUD: Textures are darkerSL-19146  Backwards facing normals become front facing.BUG-233285  Object Culling vs LOD stuck for objects entering the viewSL-19128  [PBR] Object with 'no-transfer' permission PBR material can be passed to other usersSL-19124  Reflections of water in reflections appear to be rotatedSL-19110  [Contribution] Fast hashing classes for use in place of the slow LLMD5SL-19081  Fix assert when uploading textureSL-19029  [PBR] Property Lines are displayed through the avatar and itemsSL-19023  Shiny skyscrapers are marred by automatic reflection probes.SL-19022  Reflection probe circles on the waterSL-19015  Visual polish -- banding and brightnessSL-19014  Handle edge case in multiple selections when setting overrides from client when material ID is undefinedSL-19012  Newly encountered material does not load on prim when applied via scriptSL-19010  BugSplat Crash #1155937: Second Life Project GLTF PBR Mat...!0x100d3b000SL-19006  Document changes to LSL edge cases for clearing materials on the wikiBUG-233240  [PBR] - Unable to upload .gltf material files. Save buttons are greyed out.SL-19002  Handle edge case in client networking when setting overrides from client when material ID is undefinedBUG-233202  [PBR] - Show Hidden Selection is always onSL-18983  [PBR] Some HUDs do not display their menu itemsSL-18982  BugSplat Crash: SecondLifeViewer!LLRender::flush(1654)SL-18966  HUD: Hollow objects show inside texturesSL-18965  HUD: Alpha textures completely transparentSL-18962  [PBR] "You don't have permission to view this material" notificationBUG-233241  [PBR] Alt-camming shows incorrect horizon handling and ghost imagesSL-18947  No-copy/no-modify materials can break material floaterBUG-233183  Canceling texture selection removes previous drag 'n' dropSL-18932  Canceling material selection removes previousSL-18916  Projector sometimes does not project through a semi-transparent objectSL-18915  Property lines should be obscured by terrain.SL-18908  Media not observed on PBR facesSL-18907  Add Reflection Probe Ambiance slider to Personal Lighting FloaterSL-18887  Material size is not displayed in materials pickerBUG-233114  [PBR] - Big drop in FPS when Screen Space Reflections are enabledBUG-233110  [PBR] - Very transparent faces can no longer be selected through Edit>Select FaceSL-18869  GLTF framerate is poor on GTX 1080BUG-233089  [PBR] - GLTF material importer silently adds alpha channel to base color mapBUG-233082  [PBR} - Strange drag'n drop of plain textures on faces in PBR modeBUG-233081  [PBR] - Highlight transparent not working on alpha Mask PBR materials.BUG-233080  [PBR] - PBR materials with alpha mode set to Opaque don't cast shadows.SL-18849  Screen Based Reflections affected by HUDsSL-18820  Build floater should preserve GLTF transforms when changing the PBR materialSL-18811  Manual reflection probes aren't completely removedBUG-233041  [PBR] - Highlight transparent texture still missingSL-18795  Overrides are not applied to one faceSL-18790  Transparency shadowsBUG-233017  [PBR] - Disabling reflection probes render highly reflective sufaces blackBUG-233016  [PBR] - Switching Reflections from Disabled to Static modes enables Realtime insteadBUG-233018  [PBR] - Render Metadata > Physics Shapes is non-functionalSL-18783  Improve Reflection Probe Debug Display and move to Build menu.SL-18782  Make "Reflection Probes" checkbox implicitly make prims invisible and phantom and educate usersSL-18780  Shadows are darker on GLTF viewer.SL-18779  Water is still lit when all light source are offBUG-233008  [PBR] If upload fails, material upload panel becomes stuckSL-18772  [Win32] Crash: LLGLSLShader::bind(1032)SL-18771  LSL event CHANGED_RENDER_MATERIAL should trigger for any GLTF material changeSL-18769  Switching the material ID in the build floater does not preserve transformsSL-18768  PBR texture transform controls should be disabled when no PBR material is setSL-18764  The 'Horizontal offset' option is grayed out after removing align media in the 'Edit' floaterSL-18762  The transparency plane has a different shade from the solid planeSL-18760  Built in bump maps do not render.SL-18746  Some controls for editing in build floater may have been displaced or missingSL-18745  assertion triggered when shutting down: "ASSERT (0 == sAllocatedBytes)"SL-18743  PBR - Locally loaded GLTF materials update takes too longSL-18742  Upload materials option is missing from inventory's menuSL-18741  Bulk upload for gltf materialsSL-18740  Texture animations are not working on GLTF materialsSL-18739  Shininess texture does not loadSL-18731  Ambiance set to 1 can cause increasing light feedback loopSL-18730  [OSX] Object part looks damaged under the waterSL-18728  Save Material to Inventory failedSL-18727  Right-click any face > Save material to Inventory will save the material from face 0SL-18725  Error message for use of fully permissive texturesSL-18719  BugSplat Crash #1128468: SecondLifeViewer!LLGLSLShader::bind(1012)SL-18710  The texture and colors are not displayed properly in the "GLTF PBR Materials" viewerSL-18708  Crash at LLDrawPoolWLSky::renderHeavenlyBodies(467)BUG-232817  Colours of reflections are wrong at Sunrise and sunsetSL-18704  llSetLinkRenderMaterial will not overwrite an existing override parameterSL-18703  Chris outfit is light by a point light on the opposite side. (Bumpiness texture does not load)SL-18702  Glowing from objects appears through HUDsSL-18701  BugSplat Crash: SecondLifeViewer!LLSD::get(886)SL-18700  Shiny-full bright objects not rendering on WindowsBUG-232961  [PBR] Particles that use a texture just render as squares on the PBR viewerBUG-232960  [PBR] "Ultraspace" particles do not render correctly on the PBR viewerBUG-232953  HUD texture depth incorrectly calculated in DoF blurSL-18684  Materials changed when I take a copy of the prim.SL-18683  Reflection has concentric circles at certain anglesBUG-232945  [PBR] Textures flash constantly on the PBR ViewerSL-18680  HUDs not showing specular mapsSL-18679  Build can't find newer NSIS locationSL-18678  Greg default outfit is too shinySL-18677  Viewer should hide/disable materials UI when materials caps are not availableSL-18671  Environment looks too bright underwaterBUG-232943  [PBR] Bird-E avatar face renders washed out on the PBR viewerBUG-232942  [PBR] Unkbown crash: SecondLifeViewer!?A0x5f7a2cb5::makeMap(816)SL-18666  Allow tabbing between fields in Material editor floaterSL-18664  The horizon line is broken on the 7.0.0.576664 buildSL-18662  Ambient Occlusion adds spots to scene when alt-zooming inSL-18648  Only fully permissive textures should be allowed in a MaterialSL-18647  Make default Material Editor match a New MaterialSL-18634  GLTF Texture transform does not serialize when base color override is nullSL-18632  Allow setting GLTF texture transforms from build floaterSL-18630  Automatic probes generating underneath regionSL-18627  Make space for pbr transform controls in build floaterSL-18625  Material cannot be reset in material file picker windowSL-18622  Materials in inventory becoming blankSL-18616  Should be able to change Alpha mode to Opaque if the texture is 24-bit.SL-18615  [PBR] beacons do not renderSL-18614  Glitch in the Reflection probeSL-18602  Assigning a material doesn't drop overridesSL-18595  Copy&Paste support for materialsSL-18583  In live pbr editor texture picker's 'Cancel' doesn't work correctly for multi selectionBUG-232858  [PBR] - HUD hover text not the same color as specified.BUG-232859  [PBR] - Hover text of rezzed objects bleeds through HUDs.BUG-232863  [PBR] - Selecting a rezzed light source object causes it to emit brighter light.BUG-232861  [PBR] - Attached light sources bleed through HUDs.BUG-232862  [PBR] - Only one shadow is rendered from 2 projector light sourcesBUG-232857  [PBR] - Legacy transparency is rendering opaque underwater.SL-18560  The new Material is saved in the inventory with local loaded textures, which end up greySL-18559  Material preview does not work on previously selected objectSL-18548  BugSplat Crash #1113740: SecondLifeViewer!<lambda_2a35147a9611f835a719dfb058ed147a>::operator()(1193)SL-18532  llSetRenderMaterial does not remove overridesSL-18531  Swatches do not look gray in the edit tools of an object when selecting Multi-select object faces with different materialsSL-18523  The "Normal" and "Metallic/roughness" PBR Option radio buttons parameters are not saved after switching to the "Color/emissive" radio button option and back in the "Edit" mode "Texture" tabSL-18522  ”Alpha blending” or “Alpha masking” option is cut off when selected from the ”Alpha mode” drop-down when uploading a MaterialSL-18520  GLTF Material parameters cannot be set to default valuesSL-18518  Move LLGLTFMaterialList::getMaterial work to background threadSL-18513  Instrument and profile LLGLTFMaterialSL-18500  Live Material Editor reverts to base asset values when elements lose focusSL-18493  Material edits are not taking effect.SL-18485  Use KHR_texture_transform for rendering of GLTF materialsSL-18483  [AMD] Manual Reflection probes are missingBUG-232813  [PBR] - Point lights don't lit alpha blending materials. (GLTF & Legacy Materials)SL-18472  Assert on changing sphere to box when overrides presentSL-18471  Depth of Field effects HUD attachmentsSL-18469  GLTF overrides only apply to face 0SL-18467  Editing a texture in a PBR material on one object changes that original material on other objectsSL-18466  BugSplat Crash #1109811: SecondLifeViewer!LLFloaterReg::findInstance(133)SL-18465  Crash: LLFloaterReg::findInstance(133) on Material EditorSL-18458  Viewer Object Cache is not preserving override dataSL-18454  HUDs with alpha mask applied are brighterSL-18451  Override tint, then replace material, fails to show new material.SL-18450  assertion in getGLTFRenderMaterialSL-18448  Material Editor and Tools floater UI adjustments for overridesSL-18444  Live Material Editor doesn't reflect current selectionSL-18443  Cannot apply material from inventory after editing material on objectSL-18442  Emissive override parameters don't takeSL-18441  "Override" UI cleanupSL-18435  Sort out Textures vs. Materials vs. PBR names in the Edit toolsSL-18414  Selecting Cancel after 'Edit PBR Material' clears materialSL-18391  GLTF Materials lifetime managementSL-18377  Make viewer power nap instead of burning powerSL-18376  The default hairbase (eg. Ruth) does not render.SL-18368  Reflection probe is shading the water behind this treeSL-18367  GLTF viewer incorrectly renders some fullbright objects purpleSL-18362  Login screen is black on MacSL-18346  Build menu PBR editing texturesBUG-232740  PBR - Auto updating locally loaded GLTF materials not workingSL-18340  Transparent GLTF materials do not respect spot light cone angleSL-18326  Material functionality in a NotecardSL-18318  Documentation for LSL for reflection probesSL-18316  Attachments to HUD are transparentSL-18313  One or more of the terrain textures is gray (sometimes)SL-18293  Broken debug displaysSL-18244  [Server] Materials in object's inventory should respect permissionsBUG-232703  PBR - Ambient Occlusion different from PBR ON vs PBR OFFSL-18233  Double clicking material in object shows notecardSL-18229  PBR: HUDs with Materials should not receive shadowsSL-18200  Texture with Alpha mask gets lighter when PBR is enabled.SL-18197  Materials folder doesn't appear on loginBUG-232675  PBR: Blended alpha flickering issuesSL-18187  32-bit builds broken due to llmath.lib not being accessible.SL-18161  Materials aren't listed in Preferences UploadsBUG-232636  [PBR] Huge drop in performance after recent changesBUG-232626  Bakes On Mesh textures not showing in-world when selected as Albedo mapSL-18141  Clothing and Body parts cannot be wornSL-18134  Rename Albedo to Base Color to be in line with the GLTF spec.SL-18132  Camera creates shadowSL-18128  Objects without normal maps are invisible on MacSL-18125  Material asset doesn't exist for Default PermissionsSL-18122  Some settext is not rendering on Materials viewer.SL-18120  A texture's Specular > Environment influences the color and texture when PBR is enabledBUG-232599  PBR - MikkTSpace synced workflow. Are we there yet?BUG-232577  PBR: Random visual corruption on rotation gizmo.BUG-232564  The faces of objects using PBR material does not reflects on waterBUG-232567  PBR: Edges of spotlight projection textures unexpectedly bright, causing a seam at edge.BUG-232563  Normal map compression artifacts ruin highly reflective smooth surfacesBUG-232559  performance regression from test 7.0.0.574607 to 7.0.0.574697BUG-232554  PBR: Legacy texture items with transparency sometimes ignore lightingBUG-232560  [PBR viewer] DRTVWR-563 merge screwed up texture fetchingSL-18059  Shiny objects show black sky in reflection while sky is not black.BUG-232556  PBR: Cubemaps on PBR-enabled items are unexpectedly soft.SL-18044  No-copy textures not applying to objectsSL-18039  Material upload floater too large on small screensSL-18038  Texture tab UI overlapsBUG-232538  PBR: Latest AMD Drivers (22.7.1 +) cause viewer to CTD prior to getting to login screenSL-18023  Material reaction to prim path cutsSL-18008  Add "Save/Edit" buttons to right click menu for materials.SL-18001  Add LSL functionality for setting Material by asset ID/nameSL-17987  New Material Emissive is white instead of blackSL-17975  Materials abnormally affected by lightsSL-17967  BugSplat Crash #1066730: Second Life Test!LLViewerShaderMgr::setShaders()(0)SL-17940  Add PBR support to rigged attachmentsSL-17937  PBR Material Batching is BrokenSL-17930  PBR SSAO not appliedSL-17929  PBR sunlight not reflecting in surfaceSL-17927  RenderObjectBump=0 causes PBR to not function despite being enabled.SL-17888  ORM (Occlusion, Roughness, Metal) all should be clamped between 0.0 and 1.0SL-17872  Object tagged as PBR is not tagged as PBR for others in the regionSL-17865  Sharing Material doesn't workSL-17855  PBR objects not preserved upon logoutSL-17766  Refactor PBR IBL from softenlight into common BRDF functionsSL-17765  Add emissiveRect to class 3 light shadersSL-17764  Add light shaders to class 3, stub in GBUFFER_FLAG_HAS_PBR testSL-17763  Debug spotLight and multiSpotLight issuesSL-17762  Add support for PBR materials for spot light shaderSL-17723  Remove use of UDP image fetch (RequestImage message) in lltexturefetch.cppSL-17706  Remove ability to disable ALMSL-17705  PBR rendering backwards compatibility pass.SL-17704  Make pbropaque handle materials that don't have a normal mapSL-17703  Apply sun/moon lighting to PBR materials.SL-17702  Add support for PBR materials to point light shaderSL-17701  PBR Transparency SupportSL-17699  Add filter to texture picker for legacy textures and PBR texturesSL-17697  Integrate override system with build floater and material editorSL-17693  Materials applied to objects are not being downloadedSL-17690  Uploaded material asset references wrong texture UUIDsSL-17689  Materials asset uploaded to SL gets null UUID on subsequent loginSL-17650  Add Material as a filter option to Inventory filter floaterBUG-232285  Beacons can flicker and disappearSL-17640  Materials Upload UISL-17623  Revise right-click menu on inventory foldersSL-17619  Add embedded texture support to GLTF ImportSL-17605  Make Build->Upload->Material open Material Editor with loaded materialSL-17586  Stub out PBR Material Editor FloaterSL-17574  Add "Dynamic Probes" checkbox to advanced graphics preferencesSL-17573  Add "Include Avatars" checkbox to reflection probesSL-17551  Add a selection mode that excludes reflection probes.SL-17523  Add Reflection Probe Ambiance to Windlight SettingsSL-17476  viewer fetches material assetsSL-17472  Add "PBR" checkbox under "ALM" checkboxSL-17416  User override reflection probes.SL-17325  Add an applier for inventory material.BUG-230974  [EEP] Increasement to max limit on Cloud ScaleSL-17287  Reflection probe tuning and optimization take 2SL-17286  Reflection probe alpha supportSL-17285  Reflection probe backend support and frontend polishSL-17284  Reflection probe tuning and optimization take 1SL-17283  Reflection probe prototypeSL-17277  Implement a material pickerSL-17274  Add PBR Opaque ShaderSL-17273  Implement Draw Pools for PBR Opaque and AlphaSL-17233  Texture map feedback from Content CreatorsSL-17214  Create a new loader/importer for gltf filesSL-17198  add GLTF material type and asset types to viewerSL-17113  Choose gltf library for use in viewerSL-17111  Define format for subset of gltf that we will accept for material specSL-16436  Assert when RenderDebugGL enabledSL-16182  Frame stall in LLAudioDecodeMgr::Impl::processQueueBUG-231112  [EEP] Water lighting is wrong at certain angles (take 2)SL-15390  Remove dead code behind LLGLSLShader::sNoFixedFunction booleanSL-15110  Stars rendering at different location / rotation with ALM onSL-14885  Support option for unconstrained mousewheel zoomBUG-230168  EEP Moon vanishes when it is within 45 degrees of the horizon.SL-13124  Sun shadows disappear at certain camera orientationsBUG-227856  GL_QUADS was deprecatedSL-12223  [EEP] Low-mid graphics preset does not render underwater haze for objects.BUG-227673  issues with bakes-on-mesh and alpha modesBUG-227325  [EEP] A strange gap is displayed between the sky and water