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6.6.2.573358 - Maintenance2
Release Notes
Maintenance Optimizations for mesh and builders
Features
This release is primarily the changes introduced in another branch to improve Build Tools for Copy and Paste.
It also highlights the work for:
- Create and unwind a containing folder
- Show avatar attachment in Inventory
- Map slider
Resolved Issues
- SL-17772 Crash at ~LLPanelDeletableWearableListItem()
- SL-17759 Crash at LLProgressBar::draw
- SL-17758 Crash at LLSpatialSetOcclusionStateDiff::traverse(850)
- SL-17751 Objects marked as flexible not visible unless linked
- BUG-232335 specifying --graphicslevel command line option segfaults mac viewer
- BUG-232317 Color changes on objects cause octree rebuilds
- SL-17668 Add operation "show in inventory" on in-world avatar attachment
- SL-17666 Allow Map sidebar UI to be hidden
- SL-17665 Add operation to create a subfolder from selected items in Inventory
- SL-17590 Telehub beacon is displayed black on the cylinder in the spawn point
- BUG-232258 Camera does not zoom correctly when editing wearables
- SL-17577 Can't set Object for sale for L$0 from Object Profile
- BUG-232245 Grid Options Window changes position upon reopening of Build Window
- BUG-232216 Mesh Upload stalls when loading a second file.
- BUG-232317 Color changes on objects cause octree rebuilds
- BUG-232187 Total object count in the edit window under contents
- SL-17448 Unstable LOD on large prehistoric mesh
- SL-17231 Copying textures should be disabled if object content was not yet updated
- SL-17204 The texture with full permissions is settled on the prim after copying texture from the object with texture with no transfer permission
- SL-16832 Blocklist repopulates every login
- BUG-231585 Stuck in Ground Sit
- SL-16026 Copying only one diffuse texture allows pasting this texture into other types of textures
- SL-13545 The 'Flexible Path' settings can be pasted to the sculpted object
- BUG-228185 [Copypaste] No transfer texture failes to copy silently
- BUG-228025 [Copypaste] Copied texture params get duplicated when pasting to objects that use different face counts.
- SL-12413 Bumpiness/Shininess parameters are not pasted from the clipboard
- BUG-227906 [Copypaste] Diffuse, Normal & specular texture UUIDs are copied to clipboard from no-copy or no-transfer objects.
- BUG-227905 [Copypaste] Texture UUID is not copied to clipboard from a full-perms object unless the user finds the texture in their inventory.
- SL-12290 Checked 'Light' parameter has not become unchecked after Copy/Paste object properties
- SL-12289 Unable to paste the "Media" link as a texture
- SL-12287 Unable to paste texture from "local" storage
- SL-12244 Copying a no transfer texture does not set target object to no transfer
- BUG-227824 [Copypaste] Please separate Flexible parameters into their own filter so it can be separated from shape parameters when pasting.
- BUG-227823 [Copypaste] "Copy from Clipboard" buttons needed for Position, Size and Rotation.
- BUG-227821 [Copypaste] Copied physics data always applies physics material as Stone.
- SL-12213 Unable to paste no-modify/no-transfer texture
- BUG-227822 [Copypaste] When pasting parameters copied from Texture tab, only texture is applied.
- SL-12158 The 'Align' button overlaps the 'Texture' section
- SL-12156 The prim's shape can be changed by pasting mesh parameters
- SL-11947 The "Light" parameters aren't copied from the objects with the default parameters
- SL-11946 The menu to pick what properties to copy/paste is not available on the build floater
- SL-11945 The advanced light's parameters of the object can't be transferred
- SL-11944 The prim's shape can be changed by pasting empty parameters
- OPEN-342 Build Tools: Copy/Paste Object Properties