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6.6.11.579238 - Performance Floater Tuesday, April 4, 2023 Release Notes The new performance floater can be found under the World Menu, Improve Graphics Speed. Here you can:
See your FPS (Frames per Second) Choose a target FPS to optimize for immediately or continuously. Adjust your graphics settings. See the complexity of the avatars around you and set the Max Complexity. See your avatar’s complexity with your attachments. Here you can see a ranking of each attachment and how it may effect your performance. You can even use this menu to detach attachments. See your active Huds. Resolved Issues SL-19426 AutoFPS when enabled always render 5 avatarsSL-19425 AutoFPS add third option to Settings affect: World OnlySL-19424 AutoFPS Set default auto FPS to 15SL-19317 fix needed for avatar attachment accountingSL-19315 The Skytemple 91LI PBR object has a strange green shine on the object's border only on the OSX systemSL-19289 Create UI for Estate Floater - Block Scripted Agents from Estate/RegionSL-19280 Disable AutoFPS by default for new usersSL-19160 'Advanced Lighting Model' is disabled in Preference if 'Atmospheric shaders' was turned in Performance floaterSL-19126 Add a button to Graphics Presets fly-out to open Auto adjust settingsSL-19101 AMD gaming laptop defaults to High graphics rather than High+SL-19096 Make "Settings affect" default to "Avatars and Scene"SL-19094 Move Desired frame rate to top level of Improve Graphics Speed floaterSL-19004 Autotune doesn't try to improve settings with VSync on and target FPS 60SL-18991 Autotune starts too early after login-inSL-18979 "Reset to recommended settings" should reset Maximum render time of Avatars nearbySL-18978 Avatars switch to/from impostored too quickly when there is a group.SL-18974 Scene is simplified until FPS reaches VSync, instead of targeting Desired framerateSL-18973 Wait a bit after viewer regains focus before engaging the Preferred frame rateSL-18934 Maximum render time slider should not be adjusted if VSync is enabled and current framerate exceeds VSync framerateSL-18933 Maximum render time cycles if the Desired framerate is much lower than current framerateSL-18930 "Continuous" should say "(persists between session)"SL-18929 UI should indicate that setting Preferred frame rate higher than the Vsync Framerate is futile.SL-18923 Reset to default settings buttonSL-18922 Imposters load with attachments using Perf floaterSL-18892 [DRTVWR-539] Mac build fails locallySL-18884 Dead spots around the "< Back" button in Improve Graphics Speed floaterSL-18675 The "Your avatar complexity" table is displayed with entries in the were 0 in the " Improve graphics speed… " floaterSL-18670 "Mesh: Objects" slider text label is not updated and has different limits compared to "Distance detail" controlSL-18641 The 'Avatar display friends in full detail' checkbox is not working in the 'Improve Graphics Speed' 'Avatars nearby' menuSL-18586 [D539] Crash when opening 360 snapshotSL-18390 [OSX] The viewer cannot be opened by double click after installingSL-18389 [OSX] The 'media_plugin_cef' error appears in the viewerSL-18302 Confirm (and fix as needed) that the master Viewer branch, 32bit Windows build works as expected.SL-18296 'Stop' button is till toggled when desired FPS is reachedSL-18289 Incorporate additional architecture flag in CMake generator string for VS 2022 compatibilitySL-18273 Preferred frame rate pane should include (or reference) the VSync checkboxSL-18271 Hover text mentions Auto Tune button, but there is no Auto Tune button in the UISL-18248 Move frame breakdown stats to 'Scene loading statistics' floaterSL-18202 Merge FS autotune contribution and update UI of Performance floaterSL-18130 The crashes are not received in the bugsplat crash browser after crashing on the Second Life Test 6.6.4.222452145 viewerSL-18089 Create a locally built Viewer from canonical source using VS 2022SL-18064 Determine which Microsoft runtime DLLs we should ship with the VirewerSL-18063 Determine which (if any) compiler flags we should add (or remove)SL-18062 Rebuild all the third party libraries we use in the Viewer using VS 2022SL-18061 Build the Viewer in TeamCity using VS 2022SL-18060 Determine current Visual Studio costs and those for update to VS 2022SL-18022 Determine if Chromium/CEF can be built using VS 2022SL-18021 Generate a VS 2020 build of the Viewer using current third party librariesSL-17541 Show the message that user is currently at maximum FPSSL-17238 NickyD's cmake changesSL-16841 Auto FPS causes stalls when shadows turn on and off.SL-16699 Increase default cache sizeSL-16691 Add GPU Memory Bandwidth to ViewerStatsSL-16683 Tune presets for better performance on low end and better quality on high endSL-16627 AutoFPS - dynamic adjustment of preferences to maintain steady frame rateSL-16447 Benchmark used for determining presets is broken.BUG-231174 [Performance Floater project viewer] - labelling consistencySL-15954 Performance floater - 'Hide avatars completely' doesn't hide attached animeshesSL-15923 The 'Advanced Lighting' and 'Shadows' settings are not greyed out and can be changed in the Performance floater after choosing first or second shortcutBUG-231199 Disabling the avatar rendering type also derenders one's own avatar nametagSL-15737 remove context menu for self in "Avatars nearby" listSL-15736 Show checkmark in the menu while Improve Graphics Speed floater is openSL-15667 Complexity value is not updated in Advanced floaterSL-15626 Changing quality settings does not change display or fpsSL-15625 Low digit of fps sometimes does not display (when fps >= 100)SL-15581 Add the function to get median value of lltrace statistics.SL-15323 UX Design for Performance FloaterSL-15297 Implement performance floater