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6.6.0.567604 - Second Life Project Performance Improvements Friday, January 28, 2022 Release Notes We are happy to announce a viewer that has performance tweaks. We focused on reducing image decoding time, less frame stalls, and initial font rendering time. As a result the viewer should feel more responsive. We can’t give specific timing improvements you will see due to the dynamic nature of content.
Please feel free to try it out and let us know of specific problems by filing a Jira.
We’ve made changes to vsync handling and added the ability to switch it OFF/ON in Preferences > Graphics > Advanced Settings. Resolved Issues SL-16653 64x64 images temporarily appear reddish when loading.SL-16626 [Performance Vwr] Bump minor version number to 6.6BUG-1687 Viewer crashes when uploading mesh model if RenderGLCoreProfile is set to TRUESL-16544 Small rigged meshes disappear at a shorter distance than they used toSL-16517 Dragging a physic object momentarily moves it to an incorrect location.SL-16495 BugSplat Crash: SecondLifeViewer!std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned __int64 const ,LLVOAvatar::MatrixPaletteCache> > >,std::_Iterator_base0>::operator==(85)SL-16493 Alpha objects do not receive light from the sun.SL-16492 Alphas on PerfBot13's "Signature" sign attachment are opaqueSL-16489 Attachment glow is rendered near the region's origin.SL-16485 [MAC] Crash after trying to upload the 'angel' mesh modelSL-16480 Performance viewer is not saving its screen position when exiting.SL-16479 Meshoptimizer precision issueSL-16471 The "Generate per face" is displayed in lower case in the "Source" dropdown on the "Upload model" tabSL-16469 Flickering objects in water refraction mapSL-16468 BugSplat Crash #925198: SecondLifeViewer!LLGLSLShader::bind(957)SL-16467 [Win10] The "Keyboard layout" is not switched in the Second Life Project Viewer Performance Improvement viewerSL-16462 Objects under water are being culledSL-16461 Broken water rendering with occlusion culling on and ALM offSL-16454 Performance viewer login screen is black after a Release viewer session.SL-16451 Animesh model is invisible in Performance viewer.SL-16421 Crash at LL::ThreadPool::close()BUG-231476 [Project Viewer Performance Improvement] Mesh upload LODs are broken until the preview camera is moved to force a redrawSL-16416 Merge DRTVWR-542 Meshoptimizer Uploader into Performance ViewerSL-16408 Viewer crashes on disconnectSL-16401 Rigged meshes render in water reflections even when reflections are set to minimal.SL-16400 All textures are gray on glthread branchSL-16386 Assert in llrender.cpp on login when graphics settings set to lowestBUG-231430 [Project Viewer Performance Improvement] 32bit build crashes when wearing ANY rigged mesh on low graphics settings or when hardware skinning is disabledBUG-231429 [Project Performance Improvement Viewer] Crashing on right-clicking yourself or any other avatar's rigged meshesBUG-231430 [Project Viewer Performance Improvement] 32bit build crashes when wearing ANY rigged mesh on low graphics settings or when hardware skinning is disabledSL-16362 Test Viewer cannot create user_settings filesSL-16359 Viewer stuck in Initializing VFS for > 2 minutesSL-16355 LLViewerStats::updateFrameStats is spammySL-16335 Hang on shutdownSL-16330 Clean up vertical sync handling, add to UISL-16329 Track frame time and frame jitter in stats windowBUG-231394 [Project Viewer Performance Improvement] Texture rendering broken on 6.4.24.565324 (64bit)SL-16304 BugSplat Crash #902823: SecondLifeViewer!ceil(67)SL-16294 Mac builds are broken in Performance branchBUG-231431 [Project Viewer Performance Improvement] Viewer crashes when uploading meshSL-16288 Dragging a file across the viewer cancels the drag and freezes the File ExplorerBUG-231575 Wrong textures loading after teleporting from Sims.SL-16270 FPS - Cut down on usage of LLSingleton::getInstanceSL-16246 Crash on startup, dereferencing an unitialized gViewerWindow pointerSL-16239 Slowdown with AMD GPUs (and high end debugging in MSVC)SL-16237 Viewer hangs on login because of some cached texture.SL-16234 Frame stall caused by unnecessary building the floater when exiting viewerSL-16226 BugSplat Crash #894824: Second Life Project MeshOptimizer!LLModelPreview::genMeshOptimizerPerModel(LLModel*, LLModel*, float, float, bool)(1914)SL-16222 Bump map flickers.SL-16203 alt-zooming occasionally moves or spins the cameraSL-16202 Textures start black, momentarily flash to a light color, while loadingSL-16200 Macbook Air Performance viewer framerate is less than ReleaseSL-16193 Mesh selection outline is broken.SL-16184 Frame stall when friend comes online.SL-16183 steering by dragging your own avatar moves the camera upwardsSL-16155 BugSplat Crash: GLEngine!gliSetIntegerSL-16131 Windows32 builds for Performance Improvements are failingSL-16043 If framerate gets too high we sleep itSL-16000 Define process for tracking progress of performance projectSL-15998 Define performance measurement process and metricsSL-15993 Disabling transparent water also disables all shadowsBUG-231177 Unknown .dae parsing issue - does not display any errors.SL-15961 Excessive time in FTM_RIGGED_VBOSL-15958 Investigate Impostor/Jellydoll performanceBUG-231171 Uploader: Adjust triangle limit betterSL-15939 Setting a control key to Default does not change it.BUG-231020 Mesh Upload ConfigurationSL-15522 Add an LL viewer library to manage access to meshoptimizerSL-15521 Add meshoptimizer library as a third-party library build and repoSL-15391 Crash: LLGLSLShader::getUniformLocation(1363)SL-15333 Crash: _platform_strlen in glh_init_extensionsBUG-230677 llSetAgentEnvironment transition doesn't workSL-15038 Excessive performance impact from name tags and talking bubbles?BUG-230269 0.1m - 0.9m light radii result in inversely-proportioned and exaggerated light reflections on water surfaceSL-14403 Replace GLOD library with a more modern LOD generation libraryBUG-229490 [EEP] High number of LLPipeline::renderGeom() calls without occlusion culling???BUG-229829 [EEP] Disabling water rendering also affects the skyBUG-227806 [Dev-tools] Freshly configured builds start as debug configurationSL-11678 [EEP] Avatar is reflecting on the under side of water surfaceSL-9436 [PUBLIC] Render engine does not discard 100% transparent triangles