A collection of graphics and rendering fixes, a little like a weather report, including but not limited to:
Mesh uploader
Specular reflection brightness
Crashes fixes
Alpha masked attachments
Camera distance to avatar in neighbor region
Blue moon
Backwards rainbows
Sunglow and moonglow will now stay put
Moon and moonlight mismatches
Drippy clouds on the horizon
Dim clouds
Specular reflections from the heavenly bodies
A weird AMD bug where nametags appear on the wrong side of things, but only with ALM turned on.
Infinitely distant stars, relatively speaking.
Dark skies, not so dark anymore.
ALM is awesome, graphics presets should remember them, now they do.
Third Party Viewers replaced dynamic_cast with a static_cast for performance. We followed suit.
New Water Reflection modes for increased performance. Previously, Preferences > Graphics > Advanced Settings > Water Reflections, had a minimal setting but was missing a “none” setting to turn off reflections.
This update implements no reflections with two settings:
Water is opaque
Water is transparent
The full list from fastest, lowest quality to slowest, best quality is:
None (opaque)
None (transparent)
Minimal (clouds only)
Terrain and Trees
All static objects
All avatars and objects
Everything
Known Issues
This build has a fix for BUG-230789 “[MAINT-E] Alpha failures with Release 6.4.18.558266 (64bit).” The fix involves rolling back a previous commit to fix BUG-227673 issues with bakes-on-mesh and alpha modes, so that issue will need to be addressed in a future release.
Resolved Issues
BUG-230789 [MAINT-E] Alpha failures with Release 6.4.18.558266 (64bit)
BUG-230049 Stars render around center of sim instead of center of camera.
BUG-230032 Name tags, floating text and object selection outlines shows in front of objects and avatars with Advanced Lighting Model turned on with an AMD GPU.