A collection of graphics and rendering fixes, a little like a weather report, including but not limited to:
Specular reflection brightness
Alpha masked attachments
Camera distance to avatar in neighbor region
Sunglow and moonglow will now stay put
Moon and moonlight mismatches
Drippy clouds on the horizon
Specular reflections from the heavenly bodies
A weird AMD bug where nametags appear on the wrong side of things, but only with ALM turned on.
Infinitely distant stars, relatively speaking.
Dark skies, not so dark anymore.
ALM is awesome, graphics presets should remember them, now they do.
Third Party Viewers replaced dynamic_cast with a static_cast for performance. We followed suit.
New Water Reflection modes for increased performance. Previously, Preferences > Graphics > Advanced Settings > Water Reflections, had a minimal setting but was missing a “none” setting to turn off reflections.
This update implements no reflections with two settings:
Water is opaque
Water is transparent
The full list from fastest, lowest quality to slowest, best quality is:
Minimal (clouds only)
Terrain and Trees
All static objects
All avatars and objects
This build has a fix for BUG-230789 “[MAINT-E] Alpha failures with Release 22.214.171.1248266 (64bit).” The fix involves rolling back a previous commit to fix BUG-227673 issues with bakes-on-mesh and alpha modes, so that issue will need to be addressed in a future release.
BUG-230789 [MAINT-E] Alpha failures with Release 126.96.36.1998266 (64bit)