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6.4.18.558365 - LMR 5 Thursday, April 22, 2021 Release Notes A small collection of rendering fixes along with new Water Reflection modes.
Resolved Issues SL-15096 Sky regression in LMR #5SL-14994 BugSplat Crash: SecondLifeViewer!LLUUID::operator==(966)SL-14990 BugSplat Crash: ig75icd64+0x2971adBUG-230331 Presets don't restore Advanced Lighting ModelBUG-230088 Undefined behavior in class2 windlight cloud fragment shader.BUG-230087 Sun gamma is incorrect and results in washed out or too dark texturesBUG-230047 Clouds are unusually dim in EEPBUG-230049 Stars render around center of sim instead of center of camera.BUG-230032 Name tags, floating text and object selection outlines shows in front of objects and avatars with Advanced Lighting Model turned on with an AMD GPU.SL-14529 Replace dynamic_cast in animeshSL-14347 BugSplat Crash: ig9icd64+0x57a950SL-14275 Water Reflection new modesBUG-229436 [EEP] Specular reflection too bright when the camera is outside the light radiusSL-13888 The model is displayed with artifacts in the upload preview floaterBUG-229013 [EEP] Moonset inconsistentBUG-229122 [EEP] Glow should be directly behind the sun or moon when it is near the horizon.BUG-229102 [EEP] Rainbow colours are reversedBUG-228952 Mesh Debug Normals display incorrectly. Normal Maps on scaled objects appear to use incorrect mesh normals for shading calcs.BUG-228914 [EEP] Deferred Soften Shader fails to link when Atmospheric Shaders are disabled. This causes Debug viewer builds to crash.BUG-228781 [EEP] Specular color interpreted wrong (too bright) from point lights.BUG-228581 [EEP] Specular map reflections are way too weak.BUG-229689 [EEP] cloud texture is rendered backwardsSL-12740 [EEP] The EEP moon has a hardcoded blue light that is not present in Windlight-based viewersBUG-227041 Camera distance to avatar in neighbouring region incorrectBUG-226620 [EEP] Specular reflections from the sun/moon are broken at low gloss valuesSL-9931 [EEP] Clouds are dripping as they hit the horizon