Bakes on Mesh is a new feature to allow system avatar baked textures to be shown on mesh attachments.
Basic features
Any face of a mesh object can be textured using one of the server baked textures.
The corresponding region of the system avatar is hidden if an attached mesh is using a baked texture.
5 new bake channels - leftarm,leftleg,aux1,aux2,aux3. You can use the new bake channels on face of a mesh
A universal wearable type
New tattoos for universal wearable type -
HEAD_TATTOO, -> baked to head
UPPER_TATTOO -> baked to upper
LOWER_TATTOO, -> baked to lower
SKIRT_TATTOO, -> baked to skirt
HAIR_TATTOO, -> baked to hair
EYES_TATTOO, -> baked to eyes
LEFT_ARM_TATTOO, -> baked to left arm
LEFT_LEG_TATTOO, -> baked to left leg
AUX1_TATTOO, -> baked to aux1
AUX2_TATTOO, -> baked to aux2
AUX3_TATTOO, -> baked to aux3
Benefits
Avoid the need for appliers -> easier customization workflow
Avoid the need for onion avatars -> fewer meshes, fewer textures at display time
Avoid the need to sell full-perm meshes. You can customize any mesh you have modify permissions for simply by setting the flags and equipping the appropriate wearables.
Avatar wearables are baked into eleven different textures (BAKE_HEAD, BAKE_UPPER, BAKE_LOWER, BAKE_EYES, BAKE_SKIRT, BAKE_HAIR, BAKE_LEFTARM,BAKE_LEFTLEG, BAKE_AUX1, BAKE_AUX2, BAKE_AUX3) by the baking service. You can now apply these textures to your avatar’s object attachments’ diffuse texture slot. Right click on the attachment, click edit and from the edit face menu select textures. Click the diffuse texture icon to open up the texture picker. The texture picker has an extra radio button mode called ‘bake’ for selecting server bakes. The ‘bake’ radio button mode has a dropdown for selecting BAKE_HEAD, BAKE_UPPER, BAKE_LOWER, BAKE_EYES, BAKE_SKIRT, BAKE_HAIR, BAKE_LEFTARM, BAKE_LEFTLEG, BAKE_AUX1, BAKE_AUX2, BAKE_AUX3 server bake textures. When an attachment is using a baked texture, the corresponding base mesh region of the system avatar is hidden.
If a mesh face is set to show a baked texture but is not attached to an avatar, you will see a default baked texture. If you are using an older viewer without bakes on mesh support, then faces set to show baked textures will also display as the default baked texture, and base mesh regions will not be hidden.
The new bake channels and universal wearables can be tested anywhere on Agni.
BUG-214764 [Bakes on Mesh] [Fixed] The Bake texture is shown in the dropped object
BUG-216048 [Bake On Mesh] Base eyelashes hide/show is tied to eyeball texture rather than head texture
BUG-214763 [Bakes on Mesh] [Fixed] Multiple object edit is possible for baked textures and the radio button is enabled.
BUG-215980 The Bake Texture dropdown is active for unattached objects in edit mode
BUG-214770 [Bakes on Mesh] [Fixed] The Bake texture value for the second object shows the value for the first object
BUG-225002 [Bakes on Mesh] The Universal displays on the avatar after taking it off
BUG-214774 [Bakes on Mesh] Setting attachment bake texture to None does not refresh the base avatar bake.
BUG-225912 [BOM] Some of the BOM placeholder textures are still grey or mapped to the wrong texture
BUG-214793 [Bakes on Mesh] [Fixed] The different rendering of avatars on all agent viewers
BUG-214790 [Bakes on Mesh] [Fixed] Baked textures on attachments changed after relog
BUG-225924 [BOM] When a default universal tattoo is worn, all observers see a long black skirt you cannot see yourself
BUG-214762 [Bakes on Mesh] [Fixed] The "Apply Now" setting in the Bake texture picker is ignored and always applies the texture inworld
BUG-214791 [Bakes on Mesh] [Fixed] Baked textures on the child prim of the linkset does not change the base avatar bake.
BUG-216115 [BAKES ON MESH] Rezzed Bakes-On-Mesh Object Can't Have Alpha Mode Set
BUG-214773 [Bakes on Mesh] [Fixed] Base mesh regions are not hidden to an observer after teleporting away and back
BUG-214785 [Bakes on Mesh] Changing texture from "Bake" to "Inventory" does not make corresponding base mesh regions visible.
BUG-215953 [Bakes on Mesh] [Fixed] Base avatar bake does not update to remove alpha section when a baked attachment is dropped.
BUG-224999 [Bakes on Mesh] Wearing 'dress top' outfit crash the Viewer
BUG-216013 [BAKES ON MESH] Avatar Shows as Untextured Gray Between Bakes
BUG-216006 The 'Cancel' button in the Texture picker cancels all changes made while editing textures
BUG-216036 [Bakes on Mesh] Add a 4th and 5th texture channel to the default avatar layers to facilitate asymmetrical designs
BUG-216443 [Bakes on Mesh] Color/Tint box does not affect the color of the tattoos
BUG-216444 [BOM] The 'Add more...' panel with the selected 'Physics' drop-down is opened when clicking '+' button near a 'Universal not worm' menu in the 'Edit Outfit' floater
BUG-214788 [Bakes on Mesh] Users can drag&drop non-bake textures to the Bake texture pick
BUG-214769 [Bakes on Mesh] The eye dropper is still active and working after checking "bake" radio-button
BUG-216014 [BAKES ON MESH] "Edit My Outfit" Changes Don't Update
BUG-214768 [Bakes on Mesh] [Fixed] The white blank texture is shown in the attached object
SL-907 LSL: add presets for the baked texture magic IDs (server)
OPS-2915 Add new texture assets to support DRTVWR-455 Bakes on Mesh