Fixed an issue that caused avatars to slide off of slow-moving platforms
Fixed an issue that caused attached scripts to not run in no-script parcels at high elevation
Fixed an intermittent issue that prevented some set of agents not hearing others in nearby voice after a voice server restart
Fixed some crash modes
Fixed a simulator framerate regression in regions with very heavy script load
Reverted changes made to zero-coding which could cause incorrectly coded UDP packets to be sent to viewers. This could potentially cause them to crash in recent RC channels.
Added new constants OBJECT_VOLUME_DETECT and OBJECT_LOCKED to llGetObjectDetails
Known Issues
The fix for server#2716 involved reverting the change that addressed bugs server#2196 and server#2563. The reverted bugs were originally fixed with server 2026-07-10.29122504250. Expect the original avatar sliding behaviors to return.
server#2750: “game_control() events stop firing in script if the agent or script temporarily leaves the region”
server#2749: “llGetGameControlModeButtons includes unbound buttons in returned mask”
The current game control test viewer has a few known issues, which also impact the game control experience. See viewer#6288, viewer#6291, and viewer#6302.