Fixed an issue that could cause certain ad hoc chat sessions to fail
Fixed a certain type of initialization timeout error that could be reported by the viewer when the session was previously created
Fixed some cases in which avatars could remain cloudy after region crossing
Fixed most cases in which Premium Plus users could be charged for mesh uploads after region crossing
Fixed a case in which uploading certain mesh objects with textures would have an incorrect upload fee estimate, causing upload to fail
Fixed a bug that call llSetText() with certain UTF-8 strings would make an object unrezzable
Improved the reliability of regions saving state
Fixed some crash modes
Fixed an issue in which certain third party viewers would not show region names on the world map until the map tile was clicked on
Fixed an issue that caused llSensor to intermittently not find objects that entered range, and which also caused approaching objects to sometimes not be visible to nearby viewers in some cases
Features
Improved LSL script performance for regions with many idle scripts
Known Issues
In certain cases, Premium Plus users can still be charged for mesh uploads after crossing a region boundary (server#2565). If the estimated upload cost appears as nonzero, returning to the previous region or teleporting to a far-away region is a workaround.
There are still some cases in which P2P chat conversations can hit session initialization failures (server#2573)
Rezzing objects from agent inventory onto other objects can be incorrectly blocked if the surrounding parcels’ permissions disable build. Angling the camera to point downward is a known workaround for this issue.