
Release Notes
A Collection of Second Life Release Notes
Recent Simulator Releases© 2018-2025 Linden Research, Inc.
All rights reserved.
2024-11-12.11802108395
Release Notes
Bug Fixes
- Fixed 2 intermittent crash modes on simulator shutdown
- Fixed a bug in which llIsFriend() would return FALSE if the object owner is in an adjacent region
- Fixed a bug in which llSensor() would detect avatars and objects in no-damage parcels when the DAMAGEABLE filter is set
- Fixed an issue in which mesh’s land impacts would increase after region restart during an asset-fetching outage
- EEP: Corrected the available range of the scroll parameter in SKY_CLOUDS to be [-50, 50] along the horizontal axes
- The SimulatorFeatures capability now correctly indicates PBRTerrainTransformsEnabled = TRUE
Features
- Added a new LSL function llSetAgentRot(): rotate an avatar along the vertical axis
- The simulator now sends a warning message when receiving an IM from a scripted agent
- The message appears once per viewer session, or every 24 hours (whichever is more frequent)
- A viewer currently in development presents the warning properly as a system message
- Added a region debug console parameter: damage_limit
- Any damage delivered to an object or an avatar will be capped by the combined values of damage_limit and damage_throttle.
- damage_limit limits the damage dealt to an object or avatar in a single event
- damage_throttle limits the damage dealt to an object or avatar by a single source within a 1 second window
- Modifiable by region owners and estate managers
- Set to 0 to disable the limit - no upper bound
- damage_limit and damage_throttle are also available through the llGetEnv() function
- Improved delivery of high-rate object updates to avatars in adjacent regions
Resolved Issues
- server#1519 Bot meta data and confession in direct messages.
- server#841 llIsFriend always returns FALSE if owner region crosses into adjacent region.
- server#1402 llSensor mask DAMAGEABLE is still detecting agents and objects as able to process damage on a non-combat region/parcel
- server#1412 Bulk object returns in some regions after BlueSteel RC rollback from summer fun 2024-07-11.9900005687 to SLS 2024-06-11.9458617693
- server#1429 Adding EEP to land causes the clouds to stop scrolling
- server#1389 Fix PBR terrain texture transform feature flag not sent properly by simulator
- server#1364 Combat Log — Faster response times during low activity and/or high priority on messages containing DEATH
- server#1362 llDamage Throttle Is Way Too Aggressive
- server#1290 Combat2 Uncap 100 REZ_DAMAGE limit on llRezObjectWithParams
- server#1212 Nearby child agents sometimes fail to receive all object updates
- server#966 NEW LSL llSetAgentRot(rotation rot);