Triggered after after all on_damage events in all scripts and attachments have processed and damage has been applied to the avatar or distributed to all seated avatars.
Other region changes for Combat 2.0
Combat events are broadcasted on the COMBAT_CHANNEL chat channel, with system events coming from COMBAT_LOG_ID.
Supported event types are “DAMAGE” (an avatar received damage) and “DEATH” (an avatar died), and include details including the source, target, and type of damage transmitted.
Combat events are JSON-formatted, and multiple events may be combined into a single chat message (organized in an array)
New region settings
“Damage Limit”: A limit to the amount of damage that may be applied to a single avatar from a single source (rezzer) over the course of 1 second.
Configurable via the “damage_throttle” parameter in the Region Debug Console.
“Regeneration Rate”: The speed at which health is regenerated on a region in terms of HP/Second.
Configurable via the “health_regen_rate” parameter in the Region Debug Console.
“Death Action”: Controls what happens to avatars who die.
Configurable via the “death_action” parameter in the Region Debug Console, with these options:
0: On death, the agent is teleported home. This is the default.
1: On death, the agent is teleported to the parcel’s landing point.
2: On death, the agent is teleported to the region’s telehub.
3: On death, the agent is not teleported.
“Invulnerability”: The number of seconds after a death where the agent may neither deal nor receive damage.
Configurable via the “invulnerability_time” parameter in the Region Debug Console.
“Allow damage adjustment”: If false, llAdjustDamage() will have no effect. Default is true.
Configurable via the “allow_damage_adjust” parameter in the Region Debug Console.
“Restrict damage log posting”: If true, does not allow object to post to the damage log channel. Default is false.
Configurable via the “restrict_combat_log” parameter in the Region Debug Console.
“Reset health on death”: If true (default), health is reset to 100 immediately upon death. If false, health is kept at 0.
Configurable via the “restore_health” parameter in the Region Debug Console.